Fabian Uphoff

Young, enthusiastic Game Developer
Certified Game Creator from HTK Academy

During my three years of studying, I gained a lot of experience with solo and team projects and time management. Unreal Engine is what I fell in love with from its first startup.

2020 - 2023
HTK Academy Hambrug

Successfully graduated as Game Creator. I created 11 Games during that time. 6 by my own and 5 with a small team of other students.
Besides learning skills such as Project Management and Time Management, I learned how to use the following programs:

Unreal Engine (Blueprints, Common UI), Unity (Bolt, C#), Blender, Substance Painter, FMod


2008 - 2020
Theodor-Storm-Schule Husum

Graduated with the highest possible diploma - Abitur (High school Diploma).

Portfolio

This is where you can find some of my projects and more in depth information


Farm Invasion

Entirely by me | Unreal - Blueprints | Semester project | 5 months | August 12 of 2023

Farm Invasion is by far my best and most proud project of uni.It was designed to show off what I learned so far with a deep dive into certain areas. It contains a Skill-Tree, placeable Traps, different types of enemies, achievements and an online Leaderboard.The player must defend his farm by using his Pick fork against evil robots. You can mount and use the help of chicken to achieve that goal.


Stealth Mansion

Entirely by me | Unreal - Blueprints | Semester project | 5 months | July 31 of 2022

I developed and designed this game with the aim of diving into a variety of puzzles that go into far more than pushing a block around.Players need to solve puzzles by aligning fuses, hitting skill checks, picking locks and finding the right combination of numbers. The twist is that a mansion keeper will patrol the mansion, evade him. There is also a flashlight the player can use to.


Poisoned Dungeon

Entirely made by me | Unreal - Blueprints | Semester project | 5 months | January 22 of 2023

I made this game with the goal of having a random generated Dungeon system that can spawn as much rooms as i want!There is a whole inventory system with specific slots and stats. Moreover, it features a shop, unlocks and a progress and save system.Players need to fight their way through waves and dungeons of monsters. The Player can equip and find Items and Fragments.


Dimensional Dash

Programming | Unreal - Blueprints | GameJam | 4 Days | June 03 of 2023

What we created in this little time was pretty amazing. After the release we as well added a few features, better lighting and fixed all known bugs.We made an endless runner where the player is getting chased by a wall. It includes three different stages that can be entered through portals, as well as different abilities and companions, a boss fight and a bunch of different enemies. Last but not least, we also implemented an online high score leaderboard.


Zwo43

Programming | Unity - C# | GameJam | 4 Days | June 18 of 2021

Zwo43 was built entirely with only a few weeks of C# experience.Players need to hide from guards patrolling the museum. The twist is that only objects hide you that match the color of the guards' flashlight. Steel and quietly get out of the museum after completing your "Shopping List".


Knowledge

Programming Languages
Focus:
Unreal Engine - Blueprints (Learned and used it for about two years)
C++ (Currently, learning it by myself)
Got also experience with:
C# (Learned and used it for about 6 months)
Unity - Bolt (Learned and used it for about a year)

Programs i know the Basics
GitHub, Blender, Substance Painter, Aseprite, FMod, Illustrator

Programs I know a bit
Substance Designer, Reaper, Photoshop


Languages
German (native), English