Fabian Uphoff

Gameplay Programmer for Unreal Engine 5
Certified Game Creator from HTK Academy

Built Multiple Games (solo & teams) • 4th semester Applied Informatics • Currently developing an indie title
Unreal Engine is what I fell in love with from its first startup.

2024 - Present (B.Sc. Applied Informatics (4th Semester))

Relevant coursework: Software Engineering, Algorithms, Databases


2023 - Present (Freelancing & Nikolaus Games)

- Doing commission work ever since to keep in touch with people and gain experience in all sorts of Unreal Engine
- Working for Nikolaus Games, building core Systems for their Indie Game


2020 - 2023
HTK Academy Hamburg

Successfully graduated as Game Creator. I created 11 Games during that time. 6 by my own and 5 with a small team of other students during GameJams.
Besides learning skills such as Project Management and Time Management, I learned how to use the following programs:

Unreal Engine (Blueprints, Common UI), Unity (Bolt, C#), Blender, Substance Painter, FMod


2008 - 2020
Theodor-Storm-Schule Husum

Graduated with the highest possible diploma - Abitur (High school Diploma).

Portfolio

This is where you can find some of my projects and more in depth information


GameJam Winner - Rock 'N' Ribbit

Programming | Unreal - Blueprints | 4 Days | 36 Submissions | Placement (1)

Turn based with a set of abilites, characters and enemies.


Farm Invasion

Entirely by me | Unreal - Blueprints | Semester project | 5 months | August 12 of 2023

Farm Invasion is by far my best and most proud project of uni.It was designed to show off what I learned so far with a deep dive into certain areas. It contains a Skill-Tree, placeable Traps, different types of enemies, achievements and an online Leaderboard.

Video

Stealth Mansion

Entirely by me | Unreal - Blueprints | Semester project | 5 months | July 31 of 2022

I developed and designed this game with the aim of diving into a variety of puzzles that go into far more than pushing a block around.Highlighted Features: aligning fuses, hitting skill checks, picking locks, number riddles, stealth


Poisoned Dungeon

Entirely made by me | Unreal - Blueprints | Semester project | 5 months | January 22 of 2023

I made this game with the goal of having a random generated Dungeon system that can spawn as many rooms as i want!There is a whole inventory system with specific slots and stats. Moreover, it features a shop, unlocks and a progress and save system.


Dimensional Dash

Programming | Unreal - Blueprints | GameJam | 4 Days | June 03 of 2023

What we created in this little time was pretty amazing. After the release we as well added a few features, better lighting and fixed all known bugs.We made an endless runner where the player is getting chased by a wall. It includes three different stages that can be entered through portals, as well as different abilities and companions, a boss fight and a bunch of different enemies. Last but not least, we also implemented an online high score leaderboard.


Zwo43

Programming | Unity - C# | GameJam | 4 Days | June 18 of 2021

Zwo43 was built entirely with only a few weeks of C# experience.Players need to hide from guards patrolling the museum. The twist is that only objects hide you that match the color of the guards' flashlight. Steel and quietly get out of the museum after completing your "Shopping List".


NDA - Swimming Poo (Indie Title)

Programmer | Unreal Engine | since 2023

Developing core Systems such as NPC & Enemy behaviour, Character Movement, Drones, Abilites and other complex logic

Video

Knowledge

Programming Languages
Focus:
Unreal Engine - Blueprints, CommonUI / UMG (gamepad navigation) (since 2020)
C++ (Currently, learning it by myself)
Got also experience with:
Unreal Engine - Multiplayer
C#, HTML, CSS, JS, Java, Python
Unity - Bolt

Programs i know (Basics)
GitHub, Blender, Substance Painter, Aseprite, FMod, Illustrator

Programs I know a bit
Substance Designer, Reaper, Photoshop


Languages
German (native), English